Arma 3 ai spawn script

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What makes my version different to the original I&A? Pretty much everything within the back-end. Without knowing if I was actually capable of creating what I had in my mind, I proceeded anyway and jumped in the deep end (so-to-speak). I planned out roughly how I wanted it all to piece together and have it be as dynamic as possible. as we had to literally hunt down AI to kill, and some times didn't encounter any for twenty minutes or more.Īfter being frustrated with the I&A server(s) that I and friends played on, I thought 'how hard would it be to make my own. The game play was boring/mediocre at best. Needless to say, I rather enjoyed the PvE aspect and the teamwork that others provided. The 'Area Of Operations' gets chosen, a 'HQ' task is spawned, a 'radio-tower' task is spawned, and a 'take over' task is spawned. it was ok to begin with, but grew boring as it was the same thing over and over and over again, but at different locations on the map (of Tanoa). after getting back in to Arma 3 earlier this year after a short break, I and a few friends started playing I&A.

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Since June 2017 I have been creating my own version/take on the PvE Arma 3 mission which is similar to the basic I&A that is known in and around Arma 3.